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Error in iOS: MetalPerformanceShaders?

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Ok, this one's new.

So we were having calls about an iOS app made in Forms, told us that the app crash on execution.
So we deployed debug mode (on emulator) and nothing happened.
Then, after switching to release, get this error message on the application output window:

dyld: Library not loaded: /System/Library/Frameworks/MetalPerformanceShaders.framework/MetalPerformanceShaders
Referenced from: /Users/macbookpro/Library/Developer/CoreSimulator/Devices/C2A4014F-494C-4BD6-83D8-C2CE082341DF/data/Containers/Bundle/Application/7D3339E7-71C9-4E5D-9831-20B884E24211/Conductores.iOS.app/Conductores.iOS
Reason: no suitable image found. Did find:
/System/Library/Frameworks/MetalPerformanceShaders.framework/MetalPerformanceShaders: mach-o, but not built for iOS simulator

But google-searching gave us nothing, so now we're asking here: what is going on? Is this our fault?

We need your help, please.

Thank you kindly and regards.


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